Release 1.9.0
Ava: Sporelight » Devlog
New update, 1.9.0.
New Features & Content
- Sound Effects: Added new audio cues for combat actions and mini-games to enhance immersion.
- Expanded Item Pool: Added a variety of new items for broader scavenging, shop variety, and progression.
- Attribute & Level Requirements: Items now require specific attributes and a minimum level before equipping.
- Item Details: Added more detailed item information in the item view for better decision-making.
Improvements
- Shops: Fixed multiple issues with shop interactions and item listings.
- Scavenging & Encounter Icons: Added more unique icons after scavenging and encounters for improved visual feedback.
- Toast History: Implemented toast message history so simple toast notifications only appear once, preventing repeated popups.
Bug Fixes
- Combat HashCode Bug: Fixed inconsistent combat hashcodes caused by load balancing, preventing desyncs.
Ava: Sporelight
Out of cryosleep. Into a dying world. You are not what they remember.
Status | In development |
Author | xzar.creative |
Genre | Adventure, Role Playing, Survival |
Tags | Female Protagonist, JRPG, Narrative, old-school, Post-apocalyptic, Retro, Sci-fi, Text based |
More posts
- DEVLOG #7 — MVP v2 & NEXT STEPS23 days ago
- DEVLOG #6 — COMBAT DECISIONS, GEAR CONTROL, SCAVENGING27 days ago
- DEVLOG #5 — PARTY SYSTEM COMPLEXITY42 days ago
- DEVLOG #4 — SHARED SYSTEMS, DUAL INVENTORIES46 days ago
- DEVLOG #3 — COMBAT ITEM USAGE (IN DEVELOPMENT)47 days ago
- DEVLOG #2 — MEMORY TILES, WORLD LOOT & ITEM RESTORATION54 days ago
- Devlog #1 — MVP Launch & What’s Next for Ava: Sporelight58 days ago
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