DEVLOG #3 — COMBAT ITEM USAGE (IN DEVELOPMENT)
Ava: Sporelight » Devlog





Ava: Sporelight continues to evolve.
We’re currently implementing mid-combat item usage—letting Ava apply healing items while fighting.
🧪 Combat item usage includes:
• One item per type per combat
• Targeted healing (yourself or an ally)
• Vitality-based effect scaling
• Fully integrated into the round system
No pausing. No rewinds. Choose wisely—because when Ava reaches for that patchskin, the fight is still moving.
Ava: Sporelight
Out of cryosleep. Into a dying world. You are not what they remember.
Status | In development |
Author | xzar.creative |
Genre | Adventure, Role Playing, Survival |
Tags | Female Protagonist, JRPG, Narrative, old-school, Post-apocalyptic, Retro, Sci-fi, Text based |
More posts
- Release 1.9.017 days ago
- DEVLOG #7 — MVP v2 & NEXT STEPS22 days ago
- DEVLOG #6 — COMBAT DECISIONS, GEAR CONTROL, SCAVENGING26 days ago
- DEVLOG #5 — PARTY SYSTEM COMPLEXITY41 days ago
- DEVLOG #4 — SHARED SYSTEMS, DUAL INVENTORIES45 days ago
- DEVLOG #2 — MEMORY TILES, WORLD LOOT & ITEM RESTORATION53 days ago
- Devlog #1 — MVP Launch & What’s Next for Ava: Sporelight57 days ago
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